Long Awaited Lahn Arrives in Black Desert Online with 50% off Deal
FIFA and Electronic Arts announce London as location for FIFA eWorld Cup Grand Final 2018
PAX Unplugged 2018 Dates Announced; Tickets on Sale Now
Counter-Strike Online 10th Anniversary Awards Sketch
TERA hits 2 million players on consoles
New Lahn class coming to Black Desert Online on May 23
Update Kicks off Jam-Packed Month Full of Free Content and Events for TERA Console Players
FIFA to hold eClub World Cup at AMP Studios Paris
Nexon Held 'Durango: Wild Lands' Launching Preview Event
Kakao Games launches ‘Friends Gem for Kakao’ on mobile devices
En Masse Reveals Upcoming Rollout of Content Updates for TERA
En Masse Entertainment revealed today the schedule of content and activities coming in May to TERA. Following its strong launch on April 3 for both Xbox One and PlayStation®4, En Masse has created a dynamic lineup of updates that will keep the momentum going with something new for players to experience every week in the month of May. Take turns attacking and defending Corsairs' Stronghold in intense 20 versus 20 action. Throughout the month, players can expect new content and updates to appear on PlayStation®4 and Xbox One on a weekly basis starting off on May 5 with the game’s first Item Pass Delivery and a new five-player dungeon set for level 65 characters. The following week, players will be able to test their PvP skills with a new level-65 battleground called Corsairs’ Stronghold, where two teams of 20 players will alternate between protecting the keep and attacking it in a best-of-three siege mode. “Following the successful launch of TERA on Xbox One and PlayStation 4, our next goal is keeping the community engaged with exciting new game content,” said Matt Denomme, Sr. Product Manager at En Masse Entertainment. “We have a strong month planned out for players of all tastes and types in May, and that’s just the beginning. There’s even more new content ahead that we’re sure both veteran and new players will be thrilled to experience.”
WeQ Launches to Transform Mobile Ad Tech with Human Intelligence and Inclusivity
WeQ, a mobile ad tech brand providing user acquisition and engagement services at a global scale, announced today its official launch. WeQ is driven by a forward-thinking, socio-economic movement striving to shift from an exclusive ‘I’ culture to a collaborative ‘We’ culture. Setting its sights on becoming a trusted leader in the mobile ad tech industry, WeQ combines innovative data-driven technology with the collective human intelligence of its accomplished team of mobile ad tech experts to empower companies to reach their goals. WeQ comes out of the gate armed with a strategic investment, having secured more than $50 million USD in internal funds and debt capital to accelerate an ambitious global growth path. The ad tech brand plans to use the funds as it undertakes an aggressive M&A strategy. Over the next 12-24 months, WeQ plans to acquire cutting-edge technologies from innovative ventures to expand its technological footprint and services, attract international talent, and enter new international markets. Markus Malti, CEO of WeQ: “With our unique approach that balances data with human intelligence, this strategic investment in place, and a highly knowledgeable team heading the organization, we are well-equipped to achieve our ambitious goal of becoming a key player in the ad tech industry. We look forward to growing our team, further expanding our reach in the U.S. through our office in San Francisco, and working with key advertisers to help them scale globally.” With the duopoly of Facebook and Google – combined, they will account for 60.9% of US net mobile ad revenues in 2018 (eMarketer) – players within the mobile industry are affected by the unregulated and highly competitive market. WeQ offers alternative, bespoke solutions and high-quality user acquisition beyond the walled gardens. The company has ambitious goals and expects to deliver several million installs a month for clients. The company’s mobile advertising solutions are powered by its proprietary technology, which is designed by an in-house team led by Dr. Steffen Wachenfeld, CPO of WeQ. Describing the underlying technology, he noted, “Advertising needs scalable and globally replicable infrastructure and services. This is why our proprietary technology is built by a team of machine learning experts, developers, and data scientists — in order to deliver the most targeted, optimized and scalable mobile advertising solutions. This allows our clients to focus on what they do best: building great apps and growing successful brands.” WeQ is spearheaded by a multi-disciplinary management team of recognized ad tech industry veterans and market experts, including: Markus Malti, CEO, former Director Digital Strategy Wanadoo Hendrik Volp, CBDO, former CRO at Adjust Dr. Steffen Wachenfeld, CPO, former HitFox Group & founder of ad tech company sold to AppLift Bastian Quilitz, CTO, former VP of Technology at Glispa Kerstin Feix, CPeO, former Global Head of People Management at Meta Design Riccardo dal Pozzolo, CFO, former Business Analyst at Walt Disney John Schlüter, CMO, former CBO at Thomas Sabo Tim Nilsson, Member of the Advisory Board, former MD at Glispa
Twitch Partners with SLIVER.tv to Launch Interactive “Tilted Trivia”
SLIVER.tv, the next-generation esports entertainment platform, is teaming up with social video service Twitch to feature a new Twitch Bits in Extension. The Tilted Trivia extension enables streamers to deepen engagement with viewers and enhance interactivity, while ultimately driving new revenue streams and rewards opportunities for streamers and viewers alike. SLIVER.tv’s Tilted Trivia game is now available to all Twitch streamers and will run 24/7 throughout Twitch as an overlay to streams. Users will be able to play live by contributing Twitch Bits, and compete by answering a variety of trivia questions tailored to the streamer and the game they’re watching. Upon launch, it will feature over 3,000 curated trivia including questions for general gaming, esports, and top games like Fortnite, League of Legends, CSGO, PUBG, Overwatch, GTA V and Hearthstone. The top 3 ranked participants will be announced live and featured on the streamer’s leaderboard for bragging rights on Twitch. “SLIVER.tv's platform is incredible. It allows my viewers to be much more engaged and invested into my stream. SLIVER.tv provides the ability to watch and win prizes by just doing what they would normally do,” said top Twitch streamer Erik ‘Fl0m’ Flom with over 18 million views and 340,000 followers. “What has me most excited for Tilted Trivia is that this same increased engagement will be directly brought into Twitch through the extension. A second added benefit is my viewers and the Bits they use directly support me while participating in the trivia and competing for the top of the leaderboards. All you have to do is enable the extension and let the fun begin." “As we built SLIVER.tv to over five million monthly visits, we learned that interactive trivia games are highly engaging and capture the attention of viewers,” said Mitch Liu, Co-founder and CEO, SLIVER.tv/Theta Labs. “Our users earn free virtual coins for prizes by watching streamers and actively participating in trivia, raffle contests and live polls, leading to session times that clock in at up to 40 percent longer. Tilted Trivia represents the next evolution of this engaging platform, and we’re excited to enable thousands of streamers to deepen their relationships with Twitch’s 100 million monthly active users.” Coming soon, all participants and winners of the Tilted Trivia game on Twitch will be able to claim Theta Tokens as rewards on the SLIVER.tv site. Up to 1.1 million Theta Tokens will be awarded each month to Tilted Trivia winners, which is worth more than $100,000 currently. Users will be able to use Theta Tokens to reward streamers, purchase virtual goods and much more. In the future, users will be able to earn additional Theta Tokens by sharing their bandwidth to re-broadcast video streams using a native blockchain protocol purpose-built for video.
TGS 2018 “Indie Game Area” “SENSE OF WONDER NIGHT” now accepting applications
TOKYO GAME SHOW 2018, organized by the Computer Entertainment Supplier's Association (CESA) and co-organized by Nikkei Business Publications, Inc. (Nikkei BP) decided to carry out two projects and started accepting applications for them to support the independent game developers: one is “Indie Game Area (type A),” the exhibition area of free-of-charge, and the other is “SENSE OF WONDER NIGHT 2018 (SOWN 2018),” the contest to determine the excellent game ideas from the exhibitors in the Indie Game Area (type A). Since it was established in 2013, Indie Game Area (type A) has offered to exhibit the titles which pass the screening and will have many visitors including the game industry professionals to gamer funs every year. In TGS2017, 64 developers from 18 countries/regions, screened from 332 applicants from 40 countries/regions, had exhibited in the Indie Game Area (type A). On the other hand, SOWN is established in 2008 as a project to showcase game ideas that will give the players “Sense of Wonder” － a feeling that something will change in players’ world. This had been originally held alone, but has changed to the project to give a chance to be the SOWN presenters selected from Indie Game Area (type A) exhibitors, to present their own game ideas from 2017. In the TGS2017, eight developers appeared on the stage as the presenters of SOWN. It is now confirmed that Sony Interactive Entertainment (SIE) decided to support indie game developers as a special sponsor for both projects. Developers whose titles selected by the TGS Management Office get to exhibit in the Indie Game Area (Type A) for free. Also, SIE co-sponsors SOWN2018. Both projects will be carried out with the cooperation of International Game Developers Association Japan Chapter (IGDA Japan). Through these projects, TGS will provide opportunities to disseminate new games created by independent game developers to the world.
Smash-Hit Action MMO TERA Delivers New Content Two Weeks After Launch
En Masse Entertainment has announced that the first DLC update for TERA on PlayStation®4 and Xbox One is now available. The Ruinous Manor update will truly test the most hardcore TERA veterans featuring a new max level dungeon and precious treasures including rare set items, unique magic imbuing dyads, and high-level crafting materials. These top-tier rewards are only earned after hard-fought battles, and brave warriors will face off against three Big Ass Monsters (BAMs) bosses in the Ruinous Manor: the deadly claws of Atrocitas, the powerful kick attacks of Malgarios, and Lacheilith, a true nightmare armed with a piercing tail scythe, life-draining soul spheres, and triple lasers. Be sure to bring powerful allies and lots of luck Skilled warriors with the courage and power to fight through the Ruinous Manor will find GG loot rewards, including Cleansing Brooches that remove debuffs, dyad niveot structures (used to create powerful dyad niveot crystals), and Lacheilith’s Treasure Chest, which can contain powerful materials required to craft end-game Ambush gear. TERA delivers tremendous MMO gameplay depth combined with intuitive and precise controls perfect for gamepads. TERA’s customized console controls incorporate a streamlined interface, intelligent button mapping and new gameplay systems. The fast-paced combat, skill-based aiming and positioning, and furious combos make for a visceral experience that works perfectly on consoles. With a character type to match nearly every play style and innumerable customization options, TERA gives every kind of player a character, story, and experience that is truly their own. Players can quest alone, bring their friends, make new allies and take on challenges as large as the world of TERA and the BAMs that live in it.
Final Winner of the 2018 Black Desert Global Costume Design Contest Revealed
Pearl Abyss announced today, the final winner of the 2018 Black Desert Global Costume Design Contest. Congratulations to the talented artist from Thailand who created a remarkable Berserker costume! Thrilling news for Black Desert Online Berserker users, as this winning design will be recreated and implemented in-game in the future. Check out the magnificent design here. “What started last year as an event that was held only in Korea, has now been held on a global scale,” said Seoyoon Kim, Head of the Black Desert Online Business Division at Pearl Abyss. “We are grateful for the overwhelming love and support from our users all around the world, and we will try our best to include the winning costume in-game as soon as possible.” The 2018 Black Desert Global Costume Design Contest has been the talk of the town for the past two months since the submissions began in February. Pearl Abyss announced at the start that the ultimate winner will walk away with $10,000, a special in-game title, and the opportunity for their costume to be included in-game. As anticipated, the competition was indeed fierce as countless talented artists from 10 different regions submitted their works of art. In the final round of the contest, the number one design from each region was voted on by Adventurers to determine the ultimate winner. The other nine runner-ups will be receiving $3,000 each and the designs that can be implemented in the game will also be considered for future in-game costumes. The award ceremony will be held on April 15th in celebration of World Art Day, where the global winner and the regional winners will receive their prize money. For more details on the award ceremony, go to the website.
Black Desert Online becomes more Magical with the Addition of Fairies
Pearl Abyss and Kakao Games have announced today that Black Desert Online players can soon enjoy the long-awaited fairy system which will go live tomorrow after this week’s maintenance. Fairies are peaceful creatures that enjoy the flowers under the grace of Queen Theiah. One day, a golden rift broke open in the fairy world. Unable to resist its own curiosity, Laila bravely embarked on an adventure and tumbled into the world of Black Desert. Players can seek Laila fairies as a companion in their journey by completing a recurring quest. Each can learn different skills that benefit their characters and makes life in Black Desert Online more pleasurable. To give more character and personality, Melissa Hutchison was chosen to cover Laila’s in-game voice. The talented voice actress is known amongst many gamers for her work on Telltale’s The Walking Dead series where she has voiced the main character, Clementine. She also delivered the voice work for League of Legends’ champion Ashe. She can be heard in a new trailer that highlights the new content. Laila exists in 4 different tiers, where the tier indicates the maximum level of which the fairy can grow towards. At every 10 levels, Laila will be able to obtain a random skill. All fairies automatically learn and equip the Luck +1 skill which increases the chance of obtaining rare items. Her skills can help in numerous ways, the most obvious being a lantern function to help players navigate dark places. Other skills include auto purified water consumption which is ideal for desert survival, underwater breathing, instant resurrection without penalties, and last but not least, auto potion consumption when HP is low. Adventurers can grow and level their Laila by feeding her equipment such as Rocaba and Grunil or the item Sweet Honey Wine, which is a craftable item in Black Desert Online. The level cap for the highest tier fairy is 40. For more information on Black Desert Online and access to the 7-day trial please visit blackdesertonline.com
Black Desert's Global Costume Design Contest Voting Starts Today
Pearl Abyss opened up their main voting event for Black Desert Online’s Global Costume Design contest today. The submissions are now closed and the final voting stages have begun. Communities all around the world can vote ( https://www.pearlabyss.com )and decide which costume design is worthy of moving on to the final stage. After the vote, the global top 10 submissions will remain to compete for the grand prize. The grand prize winner will receive $10,000, a special in-game title and last but not least, their winning design will be recreated in-game. Global top 10 prizes are available including $3,000 for the best design per territory. The runner-up designs will also be considered to be implemented in-game. “We are very proud to be hosting our very first global event. We were surprised by the overwhelming number of participants that showed their love and support for the event,” said Seoyoon Kim, Head of the Black Desert Online Business Division at Pearl Abyss. “There were so many talented artists from all around the world, it will definitely be hard to choose just one winner. The competition is about to get even more interesting, we hope everyone will take part in the main event. I wish all of the remaining contestants the best of luck!” Voting for the global top 10 costume designs will start today, March 29th UTC 06:00 and ends on April 2nd UTC 14:59. The final round to decide the Global Grand Prize winner of this contest will begin on April 4th and end on April 9th.
The International Future Computing Association Launches at GDC
At a special launch event during the Game Developers Conference sponsored by Intel, market leaders announced The International Future Computing Association (TIFCA) which is built from the merging of the Open Gaming Alliance and the Immersive Technology Alliance. TIFCA's mission is to lay the groundwork and enhance the viability of building what's next. TIFCA will do this through several key initiatives including: influential membership meetings, stakeholder education, international market-building events, special initiatives, and more. Future computing refers to turning dreams into reality with computer technology and media. This requires a balance of three pillars that include computer processing and peripherals, immersive technology, and innovative content and applications. Goals include finding new uses and audiences for computer horsepower, connecting bleeding edge vendors with revenue generating clients, and giving influential industry players and content makers the tools and skills needed to benefit from present and future innovations. TIFCA is divided into three specialized groups: The Computing Technologists Group (CTG) grows the computer horsepower and peripheral ecosystems and is the backbone of turning big dreams into fruitful realities. CTG is Chaired by Frank Soqui, Vice-President and General Manager of Virtual Reality for Intel Corp. Activities are geared towards technology makers and OEMs working with PC, cloud, console, and mobile devices. "The evolution of computing and its role in technology innovation requires a strong ecosystem and a vision for the future. Intel has been instrumental in driving nearly 50 years of computing innovation and we look forward to collaborating with TIFCA and our partners to define what's next," said Frank Soqui, Vice-President at Intel and Chair of the Computing Technologists Group within TIFCA. The Immersive Technology Alliance (ITA) enhances the adoption and viability of immersive technologies like virtual reality, augmented reality, mixed reality, stereoscopic 3D, and more. The ITA is chaired by Daryl Sartain, Director and Worldwide Head of VR, AI/ML, Displays, TV & Music Ecosystems at Advanced Micro Devices. Participants include device makers, IP makers, immersive content creators and toolsets, as well as academia. "AMD has been a member of TIFCA's base for three years. We support them because they give us the data we need to make informed decisions and everything they do is focused on improving the bottom line of their membership," said Daryl Sartain, Director of VR for AMD and Chair of the Immersive Technology Alliance within TIFCA. The Alliance of Content Creators (ACC) advances generations of innovative content & applications. The ACC is chaired by Wanda Meloni, CEO of M2 Insights. Types of content that are represented include video games, entertainment, enterprise, education, healthcare, and more. Participants include content creators and content creation toolmakers. "The Open Gaming Alliance has worked with the Immersive Technology Alliance for many years. Having the OGA and ITA join forces to create this new trade organization is extremely exciting given the market opportunities for inspired future computing applications and professionals. It is the natural progression, and the potential has been clear to us for some time, with this bringing it all now full circle," said Wanda Meloni, CEO of M2 Insights and Chair of the Alliance of Content Creators. "When groups of visionary companies and innovators get together like this, bright technological futures become impending realities. It's an honor to help build these realities," said Neil Schneider, Executive Director of TIFCA. Neil Schneider has served as Executive Director for The Immersive Technology Alliance since 2009, and is the Founder of the Meant to be Seen community where several leading innovations got their start. TIFCA membership meetings will begin in April, 2018. Media and prospective members who missed the launch can register on TIFCA's website for news about the organization and follow-up events. Learn more at www.tifca.com
Busan Game Company Meets the World through 'Game Contents Global Launching Project Support Business’
One of the biggest worries for companies developing games is how many people are informed about the game. There are so many new games released around the world that it is hard to count, but there are not many games that enjoy popularity among users as well as being recognized for their value. In addition, as launching a global market is considered to be a natural step, there are more areas where game companies need to be careful, but there would be many difficulties to cope smoothly. In some cases, companies are pushed into global market entry although they did not know what to prepare, or missed a critical time, or did not know how. Opened by Busan IT Industry Promotion Agency in September 2015 with support from Busan Metropolitan City, Ministry of Culture, Sports and Tourism and Korea Creative Content Agency, Busan Global Game Center (BGC) is helping local game companies achieve their global market entry through efficient methods at the most right time. In the second half of 2017, it launched 'Game Contents Global Launching Project Support Business', which helped companies in need of global market entry. Through the first support business, companies such as Park ESM, which developed the casual arcade game 'BugsBox m', Golden Pig Entertainment, which developed the tank shooting action games ‘Future Savior: Tank War’ based on web novel, and Thunder Games, which developed a clicker RPG ‘Rebirth King’, were selected as support companies and are getting ready for overseas entry with systematic support. ▲ Busan Global Game Center actively promoted 'Game Contents Global Launching Project Support Business'. So, how did 'Game Contents Global Launching Project Support Business' proceed and what kind of overseas entry strategies are established through the support business? 'Game Contents Global Launching Project Support Business' is a project to support the marketing of games with high potential for success, which was discovered through suggesting directions of global launching and operational know-hows. The business is largely divided into three phases; 'consulting', 'global launching', and ‘global service’. Participants also mentioned ‘information about global release' and 'analysis of market data' as reasons for participating in this support business. Kang Donghyeok, CEO of Golden Pig Entertainment, expressed about his participation motive. “I started to serve mid-core games while mainly serving casual games, and there was a lot of difficulty with a completely different atmosphere from casual games. In the meantime, ‘Game Contents Global Launching Project Support Business’ was going on, and I applied for it to get help for the shortages.” Lee Seungchan, CEO of Park ESM, said, “As we introduced games on PCs or consoles, the new game received a good response on other platforms, and despite the recommendation of mobile conversion, we lacked the ability to support other language for global services and overseas market analysis data. Therefore, I wanted to get help through this 'Game Contents Global Launching Project Support Business'.” ▲ Kang Donghyeok, CEO of Golden Pig Entertainment, talked about his participation motive. “I applied for this business while having difficulties for challenging to play a new genre of games.” In the first stage of 'Game Contents Global Launching Project Support Business', we designed business milestones, consulted on global launching and operation, and the reviews through testing games were provided. It also provided market information and conducted seminars, publishing and investment consultation. In the second stage, provided with guides about global launching and featured for companies who participated in the first stage and could launch within the business period. The localization work including translation was also supported. Finally, in the third stage, the business assisted in establishing and implementing global marketing strategies, and provided support for designing and analyzing indicators, including operation of target countries. Through this step-by-step support, participating companies were able to get help in various ways that were incomparable to their own advancement, and it gave them an opportunity to lay a foundation for self-reliance in the global market. Participants of this support business mentioned ‘'systematic support for practical assistance' and ‘friendly consultation about unknown areas' as the most important advantages. Park Wonbin, CEO of Thunder Games, said, “As well as global marketing support from consulting companies, we also received many consulting services on games, such as gameplay and interface. Through this, we were able to study how our games could become more fun and enjoyable games for a long time, so satisfaction was very high.” Kang Donghyeok, CEO of Golden Pig Entertainment also emphasized, “'The Future Savior، War of Tank' was a burden on the SMEs in terms of amount to translate because of the large amount of texts. Thanks to 'Game Contents Global Launching Project Support Business', I was able to get great help for English translation. It also provided an environment for testing mobile phones around the world, which solved hardware problems such as bugs.” ▲ Park Wonbin, CEO of Thunder Games, said, “We were able to study how our games could become more fun and enjoyable games for a long time.” Likewise, 'Game Contents Global Launching Project Support Business' was recognized for its value in helping game companies achieve their full potential to become self-reliant in the global market. In addition, it became a representative support business that brighter the name, ‘A Friend of the Game, Busan City’. During the interview, the representatives of the support companies also expressed their confidence. "I feel the effect of this support project" Lee Seungchan, CEO of Park ESM said, “Thanks to 'Game Contents Global Launching Project Support Business', we were able to complement our lack of confidence in the new platform and global market. As these opportunities continue to develop, I expect this business to become the most loved support business from local game companies.” As such, Busan Metropolitan City and Busan Global Game Center are making various efforts to promote local game contents to the global market, along with the revitalization of various game industries. The results are gradually emerging from all over the global market in this steady activity. Therefore, if the business such as 'Game Contents Global Launching Project Support Business' is continued, Busan Metropolitan City is expected to help strengthen its position as 'A Friend of the Game'. ▲ Lee SeungChan, CEO of Park ESM, said, “We were able to complement our lack of confidence in the new platform and global market.”
TERA Console Beta Opens Again This Weekend
Last weekend, En Masse Entertainment held a very successful open beta for TERA on Xbox One and PlayStation 4, and they’re doing it again this weekend. TERA will open to the public again on Friday, March 16 at 6:00 AM Pacific and will close on Saturday, March 17 at 9:00 PM Pacific. The beta will be open on both Xbox One and PlayStation 4 consoles, however it is available to participants from last weekend's test only. The game client is not available for new players to download at this time. TERA brings true action combat into a high fantasy MMORPG world in an experience that combines a massive map to explore with skill-based battles that require precise timing, real-time targeting, and evasion. Explore a vast world and battle a variety of fantastic foes as you unleash epic combos against Big Ass Monsters (BAMs). TERA will be available on Xbox One and PlayStation 4 Spring 2018.
Pearl Abyss Developers Give First Global Lectures at Game Developers Conference 2018
For the first time since the launch of their successful MMORPG Black Desert Online in 2015, Pearl Abyss is bringing their development team to the Game Developers Conference (GDC) in San Francisco to share their experiences about working on the game. Black Desert Online is known for its stunning graphics, seamless open world, intuitive combat system and a soundtrack to complete the immersive world. This is the first time Pearl Abyss has come forward globally to discuss their proprietary game engine that the company uses to develop all their games and introduce the music genius behind the soundtrack. On March 23, Pearl Abyss will hold two sessions in room 2009 in the West Hall at GDC. The first lecturer will be Black Desert’s audio director, Hwiman Ryu. Mr. Ryu has been with the Pearl Abyss team since the start of the Black Desert project where he is in charge of the music and game audio. He is regarded as one of the most popular audio directors in the Korean game industry. Better known to his fans as “Croove”, his previous work on rhythm game classics DJMax and EZ2DJ was what put him on the map in the industry. He is now working on remastering the original Black Desert MIDI soundtrack with orchestrated music conducted and performed by famed European orchestras. In his lecture, he will discuss some of the successes and failures he faced during the span of the project with focus on composition, arrangement and application of the Black Desert soundtrack. He will explain how the music was applied to an open-world game and the steps, including score selection, planning and production, that led up to the finished product. Finally, he will talk about his experiences recording with an orchestra for the Black Desert audio remastering project as well as ways to use costly orchestral recordings efficiently without wasting resources. Lecture schedule and location Friday, March 23 | 10:00am - 11:00am Room 2009, West Hall The second lecture will be given by two members of the game engine team. Dongwook Ha is one of the lead programmers currently at Pearl Abyss. Mr. Ha has been working with the Pearl Abyss team for 7 years and is interested in developing a multi-platform game engine. His work on the Black Desert project has contributed greatly to the success of the game. Gwanghyeon Go is a software engineer that is part of the engine team at Pearl Abyss working on real-time rendering and engine architecture. Before joining the company, he worked at NHN Games and Webzen. The two lecturers will share the secrets of their success and their expertise in the game engine development process. This includes the various techniques that have been implemented to overcome the challenges that they faced along the way. They will discuss the efforts that have been made to mass produce the various resources such as terrain, characters, etc., with limited manpower. They will also cover what it is like to deal with optimizing a massive living world that has an infinite number of characters, how that memory is organized, the rendering techniques used in the process and ultimately why they chose these methods for Black Desert Online. Lecture schedule and location: Friday, March 23 | 1:30pm - 2:30pm Room 2009, West Hall
Neon District Partners With Pineapple Fund and Atari Movie to Launch Pineapple Arcade
Neon District, a new Ethereum blockchain game with a tech-noir ethos, is partnering with both The Pineapple Fund and the upcoming Atari movie to create the Pineapple Arcade, which is now available to players globally. The Pineapple Arcade is a full digital arcade of retro-style mini-games, Easter eggs, and puzzles. Potential prizes are hidden throughout the arcade. These prizes include digital trophies, which give players access to Neon District’s alpha game, Bitcoin, Ethereum, and Coiin – a new social cryptocurrency platform that rewards people for sharing, engaging, and promoting on social media. The Pineapple Fund is also contributing a $100,000 prize to be donated to a charity of the winner’s choice. The Pineapple Fund was created by an anonymous early Bitcoin adopter on a mission to donate their windfall to charities and other worthwhile causes. To date, the Pineapple Fund has donated over 5,000 BTC to causes supporting mental health, environmental conservation and more. Also joining the Pineapple Arcade are Coiin and the Atari movie, a biopic about the godfather of the video game industry, Nolan Bushnell, and his transition from fixing broken pinball machines to launching his own gaming manufacturer in the early 1970s. To promote the upcoming Atari movie, Coiin will launch a new Social Media App with more details to come, and is offering 1 million Coiin to be won in Coiin-Man, a tribute to the classic game Pac-Man. For the latest details on Neon District, sign up for the email list at neondistrict.io
Rabam’s Enlightenment and Team Battle coming to Black Desert Online this week
This Wednesday Rabam’s Enlightenment - Skill Enhancement will be added to Black Desert Online. Pearl Abyss and Kakao Games announce the highly anticipated system which will allow players to combine two different pre-awakening skills to create a more powerful skill. Players will be pleased to learn that Rabam’s Enlightenment will be rolled out for all 15 classes as a free update. Every character from level 56 and up can access this new feature from the skills page, provided they have sufficient skill points to attribute to Rabam’s Enlightenment. Furthermore, players will need to have unlocked the subsequent skills and sub skills in order to combine them. Through Rabam’s Enlightenment, two main skills can be combined into a greater and more powerful skill. A Warrior class can, for instance, combine the Ground Smash with the Ground Roar skill to create Seismic Strike and a Striker can mix Flow: Mass Destruction with Flash Step, creating Flow: Back Step. Rabam’s Enlightenment has a second phase that launches next week when new skills become available. These skills have a level 57 requirement allowing for more customisation. With the second phase, all classes will have a total of two new Rabam Skills. - Get ready to rumble Also new this week is the Team Battle feature. A team battle needs at least 10 participants to commence and two teams are automatically formed based on total sum of AP and DP. (The total AP + DP of each participant will decide their teams, with the 2 players of the highest total, 2nd highest, 3rd, 4th, and 5th being split into each team automatically). The player with the highest stats will be the team leader. Once the teams are formed, players will compete in a best of three rounds battle. The first and second rounds are 1 vs 1 matches where the team leader chooses which team members are entering the fight. The combat takes place in a small ring made up from NPC soldiers. Moving outside this ring will risk disqualification and forfeiting the match. In case of a draw, a player’s remaining HP bar will determine the winner. After the second round, if the score is tied, there will be a third decisive deathmatch round in which all 10 players participate. For more information on this week’s updates, including the new Team Battle as well as the reworked Final Battle system, new events and all the latest news, please check the revamped new website. New players can sign up for the 7-day trial.
TERA Open beat on PS4 and XBO is now live
En Masse Entertainment announced today that the open beta for TERA on Xbox One and PlayStation 4 is now live and runs from March 9, 2018 at 6:00 AM Pacific (PST) until March 11, 2018 at 11:59 PM Pacific (PST). PlayStation 4 and Xbox One players will have access to the open beta by visiting the PlayStation Store or Xbox Marketplace beginning March 9. TERA brings true action combat into a high fantasy MMORPG world in an experience that combines a massive map to explore with skill-based battles that require precise timing, real-time targeting, and evasion. Explore a vast world and battle a variety of fantastic foes as you unleash epic combos against Big Ass Monsters (BAMs). TERA will be available on Xbox One and PlayStation 4 Spring 2018. For more information on TERA, please visit the official site tera.enmasse.com and follow the progress of the game on Facebook, Twitter, and YouTube.
The ‘Tina vs Harpy’ Event is Now Live in Closers
En Masse Entertainment announced today that their upcoming community event, ‘Tina Versus Harpy’ is now live and will run from March 6 through March 20. Players can have a direct impact on the next character that joins the Closers team by taking place in this special event. Through crafting a special in-game Tina or Harpy token item, players will cast their vote for which unreleased Closers character they want to appear in-game next: the marksman-specialist Tina or the kinetic explosive cards of Harpy. - Who will win: gunslinger Tina or card shark Harpy? You decide To cast your vote during this community event, players can use Wolf Dog Cookies to craft either a Tina or a Harpy support box that is worth one vote. You can earn the materials to craft Tina or Harpy support boxes the following ways: through clearing stages, winning PvP matches, and through Daily Login Rewards. In addition to vote tokens, players can also craft either an 8-Bit Tina or Harpy mask to show their support for their favorite character. Voting is now open and closes on Wednesday, March 14, at midnight UTC. The results of the community event will be revealed on March 15 and and the chosen character will be available in-game on April 3.
TERA Brings true action control and new gameplay features to consoles
New Trailer Showcases Console-Specific Features to Deliver the Perfect TERA Experience to Xbox One and PS4 Xbox One and PlayStation 4 gamers that have been clamoring for a MMO title with high combat action, and En Masse Entertainment is readying the release of the MMO-action epic TERA to deliver true action combat with optimized game controls. The new trailer released today demonstrates the detail of improvements made to TERA: streamlined interfaces, intelligent button mapping, and new gameplay systems compliment TERA’s trademark fast-paced combos, dodging, and targeting mechanics. Gamers can be among the first to experience these all-new elements for themselves when the official Open Beta begins later this week on March 9 at 6 am Pacific (PST).