TERA hits 2 million players on consoles
Update Kicks off Jam-Packed Month Full of Free Content and Events for TERA Console Players
TERA Console Beta Opens Again This Weekend
TERA Open beat on PS4 and XBO is now live
TERA Brings true action control and new gameplay features to consoles
Battlecursed Dungeon Crawls onto Steam Early Access Today
Gunstar Heroes Joins the SEGA Forever Collection
Ultimate Chicken Horse Lands on PlayStation 4 in the Americas, Jumps to Xbox One 15 Dec., PlayStation 4 Europe 18 Dec.
'The Walking Dead: The Telltale Series Collection' Is Now Available Both Digitally and at Retail on Xbox One and PlayStation 4
The Deer God reborn on Nintendo Switch 21 Dec. 2017
PAST CURE: Devs celebrate preorder period beginning with new gameplay videos
Berlin-based indie developer Phantom 8 is kicking off the preorder period of its action stealth thriller PAST CURE with two new walkthrough videos. In today’s first walkthrough Nick Mallinder, animation artist at Phantom 8, introduces the skills and abilities players will need to master the world of PAST CURE. The video not only features the special skills Ian possesses as a consequence of the experiments he underwent, it also demonstrates the game’s core weapon as well as the melee and stealth skills players can choose from. The first new walkthrough video is accessible under this link. Many levels can be approached in different ways with Ian‘s abilities, allowing for full on action or a more stealth orientated approach. Players who wish to avoid direct battle can use astral projection to scout the area and create distractions for patrolling enemies by disabling security cameras. The time manipulation skill on the other hand helps the player to evade enemies, execute stealth kills or pull off the perfect head shot during combat. The gunplay is supported by melee combat and stealth kills motion captured in collaboration with specialist MMA fighters. The PlayStation 4 and Xbox One versions of PAST CURE are available for preorder now from various national and international retailers. In addition, players who preorder the game will receive the official soundtrack from the Belgium band Seiren. Front woman Charlotte Jacobs can also be heard in PAST CURE itself, as she voiced the ingame character Sophia. PAST CURE’s PC version will be available on Steam and further digital distributional platforms. The details for the bonus for digital preorders will be announced soon.
Sonic The Hedgehog 2 Joins the SEGA Forever Collection
25 years ago today, Sonic The Hedgehog 2 was released in Japan for the SEGA Mega Drive / Genesis. Today, in celebration of that anniversary, we are declaring this November 21st, 2017 “Sonic 2sday” and setting Sonic The Hedgehog 2 free, as it joins SEGA Forever, a growing collection of classic SEGA games that are free-to-play (with ad support) for mobile devices. Sonic The Hedgehog 2 is the second main entry in the Sonic the Hedgehog series. It was developed as a combined effort by both Sonic Team and SEGA Technical Institute, with a soundtrack composed by Masato Nakamura. The game saw both critical and commercial success at launch, and has sold over six million copies; it is considered to be one of the greatest of all time. The remastered version, which is made by the team behind the recent Sonic Mania, lends itself flawlessly to the mobile gameplay experience. Like all games in the SEGA Forever collection, Sonic The Hedgehog 2 is available to download for free from the App Store for iPhone and iPad or Google Play Store for Android devices and boasts added features like leaderboards, cloud saves, and controller support. Players who want to experience the games without ads can remove them for a one-time in-app purchase priced at $1.99 / €2.29 / £1.99.
Celebrate Brave Frontier’s Fourth Anniversary with the Latest Guilty Gear Xrd REV 2 Collaboration
Brave Frontier turns four this November and is delighted to bring to fans a new feature as well as a collaboration with the popular fighting game, Guilty Gear Xrd REV 2! With the Brave Frontier x Guilty Gear Xrd REV 2 Collaboration set in motion by gumi Inc. and ARC SYSTEM WORKS, fans of the popular fighting game can now bring the fight to Brave Frontier. The collaboration runs for a limited time from Nov 8th to Dec 6th. Details are as follows: NEW Collaboration Units Four new Guilty Gear Xrd REV 2 Units have joined the fight! Each Unit is available for summoning for a limited time during the collaboration period: Baiken, a skilled one-armed swordswoman who had given up her womanhood for vengeance. Leo Whitefang, a shrewd and proud king with an unsurpassable combat prowess to outplay his foes in battle. May, an energetic young pirate who wields an anchor around as her weapon using her monstrous strength. Johnny, leader of the Jellyfish Pirates and a master swordsman. He cuts down his opponents with his unparalleled battoujutsu. Returned Collaboration Units Returning are the quartet from Guilty Gear Xrd REV 2 who can also be summoned during the collaboration period: Millia, a beautiful ex-assassin who eliminates targets with her magic-infused hair. Dizzy, a half-gear half-human and the wife of Ky Kiske. Jack-O’, a carefree beauty who is capable of summoning minions to do her bidding. Ramlethal, an enigmatic girl from another world who fights by summoning two gigantic swords around her. New Collaboration Frontier Rift: “Battle Royale” (Nov 16th - Nov 29th) New to Brave Frontier is the Frontier Rift feature, an Advanced Summoner Program that provide players with new strategic gameplay. To welcome the Guilty Gear heroes, creator Noel has introduced a new Frontier Rift! Have an ultimate showdown with these Guilty Gear heroes and obtain special Collaboration Spheres when you defeat them. Players who are able to successfully clear the Rifts will be rewarded with Rift Tokens that can be exchanged for valuable items (such as the much anticipated Omni Tridon) at the Rift Bazaar. The Top 1000 ranked players will get extra rewards, including an exclusive Collaboration Sphere! Now, who will be the last man standing? Collaboration Dungeons Return: “Neo New York”, “Royal Court” and “Neo New York Again” (Nov 8th - Dec 6th) Get the following exclusive Guilty Gear Omni Units free when you successfully clear the “Neo New York” and “Royal Court” dungeons! Sol – A gruff bounty hunter with overwhelming fire power. Ky – A king, a husband, a father, and a talented swordsman with the gift of lightning magic proficiency. Prove your mettle and clear the “Neo New York Again” dungeon to acquire Junkyard Dog - Sol’s Summoner Avatar weapon! Collaboration Dungeon Returns: “The Magnum Wedding” (Nov 16th - Nov 29th) Sol, Ky, Millia, Dizzy, Jack-O and Ramlethal are shaking things up at “The Magnum Wedding” dungeon as Elphelt makes a special appearance to a lucky and formidable few. Grab the rare opportunity to challenge these ultimate fighting masters and gather exclusive materials to craft special Collaboration Spheres! Login and Milestone Campaign On top of the current running anniversary login campaign, log in for 7 days during the collaboration period to enjoy exciting rewards, including up to 5 Gems and 1 Summon Ticket! Players can receive additional rewards of up to 20 Imps, 10 Elementum Tomes and 1 Summon Ticket by meeting the Milestone Target Scores of “Battle Royale” Frontier Rift. To find out more details about the events, visit https://goo.gl/yM2CZE and follow Brave Frontier’s social media channels. Brave Frontier is available for download globally on iOS, Android, Amazon, and Windows Phone devices. Note: All dates mentioned are PST. Brave Frontier updates are available on: Facebook: http://www.facebook.com/BraveFrontierGlobal Twitter: https://twitter.com/bravefrontiergl YouTube: http://www.youtube.com/user/BraveFrontierGlobal Official Site: http://bravefrontier.gumi.sg/
ARK: SURVIVAL EVOLVED LAUNCHES TODAY ON XBOX ONE X
Studio Wildcard today announced that its dinosaur survival-adventure game ARK: Survival Evolved is now available as a launch title for Xbox One X from Microsoft. Provided as a free update to Xbox players, ARK on Xbox One X takes full advantage of the new system’s power, delivering next-generation gaming with brilliant HDR visuals, 1440p high-resolution options, longer draw distances and enhanced visual effects, higher framerates, significantly reduced load times and much more. All these new features make ARK: Survival Evolved on Xbox One X the ultimate visually and technically advanced dinosaur survival experience on any console. Watch the ARK “Respawn” live action trailer HERE: youtu.be/FmSEarAfAHg Download the "Respawn" trailer HERE: www.dropbox.com/s/wfdd2brpju21gsc/ARK%20RESPAWN%20FINAL%20110317%20ESRB.mp4?dl=0 Watch the ARK Xbox / Xbox One X1 Comparison Trailer HERE: youtu.be/Xw4J6HCY0Ok Download the Comparison Trailer HERE: www.dropbox.com/s/2c1o7y64x0e0dki/Xbox_One_X_Comp_final.mp4?dl=1 "Ever since the original announcement of the Xbox One X, we've been excited to see how far Microsoft would push the hardware specs, and how far that would let us push ARK," said Jeremy Stieglitz, Lead Designer, Lead Programmer, Development Director, Co-Creative Director, Co-Founder of Studio Wildcard. "When gamers get their hands on this powerful new console, and of course, on the new build of ARK, we expect they'll be just as impressed as we are with how much more visually immersive the world of ARK becomes." More than 10 million players have washed up on the shores of the mysterious ARK island thus far, vying to survive by hunting, taming, training and breeding more than 100 dinosaurs and prehistoric creatures found wandering the vast open-world. Xbox One X owners of ARK will have immediate access to these Xbox One X enhancements, with progression following players from platform to platform. Xbox One X Enhancements: The "Eyes" Have It - Enjoy “Detail Mode” with buttery smooth 30 FPS gameplay at 1440p or 60 FPS at 1080p in “Medium Quality” See Farther, and With More Detail: In 1440p "Detail Mode”, long-range shadows, high quality textures and extended draw distances enhance visual fidelity, while the "TrueSky" system renders volumetric clouds, realistic atmospheric fog & sunlight scattering, and dynamic weather systems. Split Screen and Split Up: In local splitscreen multiplayer mode, players can now split up to independently explore the islands. More Power Means More Players: With increased hardware performance, Xbox One X servers can now host 70 players in a game. Get There Faster: Improved loading and streaming times get you where you want to go on the ARK faster than before! Powered by Unreal Engine 4, ARK: Survival Evolved takes on the survival genre with a unique blend of emergent multiplayer cooperation and competition. Players awake stranded and starving on the beach of a mysterious island among a herd of other confused humans. On ARK, they must then hunt, harvest, craft, research technology, and build shelters to protect against scorching days, freezing nights, volatile weather systems, dangerous wildlife, and potential enemies. Tame, train, ride and breed one of 100 amazing dinosaurs and other prehistoric beasts, including gargantuan creatures on a scale never before seen in video games! Fly a Pteranodon squadron over the snow-capped mountains, race through the deep jungle with your pack of trained Raptors, tromp through a fortified enemy base along a convoy of gigantic Brontosaurus, or chase down prey on the back of a raging T-Rex. ARK: Survival Evolved is rated “T” for Teen (Violence, Blood, Crude Humor, Use of Alcohol) by the ESRB. Feel like riding a dinosaur? Join the ARK growing band of survivors in the community forums HERE: https://survivetheark.com/forums/ For the latest updates follow us on Twitter, like us on Facebook, subscribe to us on YouTube, visit the Website at playark.com and watch us tame and train leviathan dinosaurs on Twitch.TV.
Assault Android Cactus Lands on Xbox One X Today
Assault Android Cactus, the action-packed arcade-style twin-stick shooter by Witch Beam, arrives on the Xbox One Marketplace today for $14.99 USD. Supporting the Xbox One X with native 4K 60fps and debuting an optional developer commentary, this multi-award winning title has a 30-minute free trial to give potential players a taste of what is to come. The battery is life in Assault Android Cactus, but its power slips away with every second. Dive, guns blazing, into massive mobs of mechanical monstrosities to collect power-ups or batteries from fallen foes and keep the android heroines in battle. With the Genki Star space freighter in trouble from renegade robots, Junior Constable Cactus and her friends plunge head first into 25 action-packed levels and battle against five massive bosses to take back control of the ship. Thumbs will be put to the test in a sea of bullets at every turn. Once the vessel is safe, players can launch into new modes pitting them against endless waves of enemies or taking on all the bosses at once. Androids itching to test their skills in new ways can try their hand at Daily Drive, the mode that offers a new challenge each day. Unlock EX options to switch up the game with powerful MEGA weapons, enter first-person mode, or gain an A.I. partner. The end of the story is just the beginning for Assault Android Cactus. "The spirit of our game comes from a love of the arcade culture we grew up with," says Santana Mishra, director, Witch Beam. "Now Xbox One owners will get to experience Cactus's non-stop action in glorious 4K HD on the Xbox One X." Assault Android Cactus is also available for PlayStation 4, Windows, Mac and Linux. It supports the English, French, Italian, German, Spanish and Japanese languages.
The Legend of Zelda: Triforce Heroes – Aonuma Eiji PD Joint Interview
On January 29, Nintendo Korea had a joint interview with Aonuma Eiji belonging to Nintendo Japan at conference room of its company in Seoul Metropolitan. The joint interview was proceeded for celebrating the release of cooperative action adventure game ‘The Legend of Zelda: Triforce Heroes’ that is only played by officially released Nintendo 3DS in domestic. Aonuma producer who came to Korea for attending the user event that will be holding on January 30 introduced characteristics of the game and answered to the questions. We heard about what ‘The Legend of Zelda: Triforce Heroes’ is, and how ‘The Legend of Zelda,’ entering the 30th anniversary in this year, will be developed. ▲ The producer of ‘The Legend of Zelda,’ Aonuma Eiji’s joint interview was proceeded. Q1. Unlike the previous ‘The Legend of Zelda: Four Swords,’ what is the reason of creating a game to play through a Link of three players in ‘The Legend of Zelda: Triforce Heroes’? I think it is important to quickly make a decision during multi-play. When four people are playing and opinions are divided into 2:2, it will be difficult to make a decision. However, if there are three people playing and opinions are divided into 2:1, a rhythm of the game will be smoothly connected by quickly making decisions by majority. Also, when four people are playing and working separately into 2:2, a team that had done their job has to wait for another team. But if three people are working, a team of two people has to care about another one player, so they will easily feel the sense of unity. Q2. Unlike English version of ‘Triforce Heroes,’ is there any special reason that it is released into different name, ‘Triforce Trio’ for Japanese version? Since the size of the North American market is big, I couldn’t care less. Therefore, as ‘~force’ means special forces of military in English, ‘Triforce’ naturally has the meaning of ‘three forces’, and by adding ‘Heroes’, it became a nice name. However, in Japan, I can’t easily explain all the meanings with the word ‘Triforce,’ I made a new name. I want to make a name in hope that not only fans of ‘The Legend of Zelda,’ but also young users that haven’t enjoyed the series will play the game. Also, there is a famous novel called ‘Trio,’ so I used it to convey the meaning of ‘a game with three players.’ Q3. What is the reason of creating ‘totem system’ which is riding on the other player’s shoulders, and why is it impossible for the Link ridden on the shoulders to come down by itself? When developing the previous game ‘The Legend of Zelda: A Link Between Worlds,’ I came up with an idea of a play with a three-dimensional effect and the sense of height. Especially, I had many thoughts that it is possible to reach high place by building three levels. However, at that time, I couldn’t use it as the game was not a cooperative game. ‘The Legend of Zelda: Triforce Heroes’ is played by three players’ cooperation, so I had thinking of using ‘totem system’ in this game. The reason why I decided that the Link ridden on the shoulders cannot come down by itself is that totem system doesn’t work when it is possible. The character which has the other character ridden on its shoulders has firm will to go to the specific spot and behave, but the ridden character gets confused and comes down when it is not sure. As a result, there are some cases that a ‘totem’ cannot reach a final goal, so, in the full version, I attached more importance on wills of the character having other characters on its shoulders. Of course a character might be confused, but I made it understand what to behave after watching where it is going. I believe that a user might feel interested in how a play is changed by the other user in multi-play, because the user has to control all the items and a totem in single play. Q4. What is the reason that configuration and play patterns of dungeon and series are changed compared to the original ‘The Legend of Zelda’? (What is the reason that configuration and play patterns of dungeon are changed compared to the original ‘The Legend of Zelda’ series?) I think a user will be interested during multi-play since a result comes out in short time, and a play will naturally be connected to the next. As many users have their own different circumstances, it might be hard to spend much time on playing together. Therefore, if one course can be finished in 10-15 minutes, I thought that a user will not be pressured, and easily enjoy the game. As the situation is like this, I also thought that a sequential of stages is not matched multi-play. Q5. As this work is configured into a comic story like ‘the legend of totem hero,’ the atmosphere is little bit different from the previous works, why? Unlike ‘The Legend of Zelda’ series games so far, the reason why I didn’t put a deep story is that I thought that playing multi-play and concentrating on complicated story at the same time would be difficult. Therefore, I configured it simple so that many people can easily share. Especially in case of a game with complicated story, several mysteries are solved and connecting to the deeper story. Since a multi-play is the main, I thought that it is troublesome if a gap between users enjoyed much and other users enjoyed less occurs. Q6. There are many tricks in the game, and how were they produced? And is there any stage recommended? In many cases, I have been using tricks that we had in mind during production of many works so far in ‘The Legend of Zelda’ series. This time, also, I recycled tricks come up from ‘The Legend of Zelda: A Link Between Worlds’ or developed things that couldn’t be used at that time. I usually get inspirations from my real-life, especially when taking a shower. The stage that I recommend is volcano stage. You can see that a character caught on fire is running around with its hip on fire, and it’s interesting that a user is in panic. Q7. A changing-outfit system is also one of the specific elements, and why did you put it? In this game, you can make and wear new outfits with materials collected by clearing each course. By doing it, I made it affect the game that the character will be stronger and more easily clear a dungeon instead. (By doing it, I made it affect the game that more easily clear a dungeon instead of the character will be stronger.) It is only the level of helping other users and providing little convenience. Since the game begins with the story ‘the princess of a dress kingdom is in trouble with her clothes,’ I thought that changing outfits of characters will make users be curious and more concentrate on the game. Q8. Traditionally, ‘The Legend of Zelda’ is strong at single-play, so what is the reason that you emphasize a multi-play in this work? In the past, there was the game ‘The Legend of Zelds: Four Swords Adventures,’ but I wanted to challenge to a multi-play by internet. I had been thinking for a long time about style of the game, but when I develop ‘The Legend of Zelda: A Link Between World’, I thought that I can make an interesting multi-play game by using this system. Q9. In case of multi-play game, characters or maps are sometimes added, so is there any content update ready? In case of the countries where the game was released prior to Korea, added updated contents are distributed, but in Korean version, the game was released in a full-version with added updated contents. Q10. Although the game is multi-play, there is no voice chatting, why? Of course, users could play freely with voice chatting, but when thinking about the case that young users and adult users are playing it together, verbal abuse might occur. Also, as puzzle-solving is an important element, if the game style is that users simply direct in language and follow, it will be passive. So I thought that they will lose interests. What’s more, if there are too many icons, communication will probably be complicated, and I hope you will enjoy pleasure created from successful communication by using limited icons. ▲ He highlighted that new fun is in the game emphasizing a multi-play. Q11. Among the colors of characters in ‘Four Sword Adventures,’ the purple one is disappeared, and why did you decide the colors of characters as blue, green and red? The reason why the purple Link is disappeared is that it is the mixed color of red and blue. Thus, I got to make characters based on the standard of three colors, R-G-B. Q12. What do you think about people who keep saying Link as Zelda? In fact, while making ‘The Legend of Zelda,’ I also had a doubt why it is named ‘Zelda’ although Link is a main character. When Miyamoto Shigeru first made ‘The Legend of Zelda,’ he decided not to put a main character’s name in the title for giving mystique. So he put the name of princess ‘Zelda’ instead, and made the game as Link saving the princess. Honestly, it doesn’t really matter whether you call it Link or Zelda. The main characters eventually are users(smile). Q13. Some users are curious about what a real Link is among the three Links, and which Link do you think is the real one? When I made a promotional video in the past, it was green at that time. This is because the green Link has been a main character for generations. I have heard that why not it is blue since my name is Aonuma(靑沼).(smile) As I talk about it, I can’t also lose the blue Link. Q14. In a single-play, a character that cannot control becomes a dopple-man, and how did you make that concept? Before I make ‘The Legend of Zelda’ series, the game that I was in charge of directing was ‘Marvelous: Another Treasure Island,’ a game that a person has to control three characters to solve puzzles. At that time, I used a system controlling a character by putting a hat on another character. I actually designed a similar system to a totem in ‘The Legend of Zelda: Triforce Heroes,’ but it was difficult to realize it due to limitation of expressing screen into three-dimensional. I could say that I realized the ideas and systems planned at that time. Q15. How did you come up with putting the element of letting users listen BGM of the series while waiting for other users in a multi-play mode? Nintendo sound team is a group that not only simply composes a game music or puts sound effect, but also wants to put special elements in the game. I looked for what kind of elements they are going to put in this work. When playing a multi-play mode, if you bump into the wall at a lobby for waiting other users, you can hear original series BGM in mini-game format, so I thought ‘what’s this thing?’ When I tried it, I could pound a button while listening to the music with the sense of playing a rhythm game by matching speed of the music. So sometimes I forgot to wait for other users in the lobby since I was absorbed in music with thinking ‘how much music did they put in?’ I heard that the sound team put a lot of effort to put music as much as possible until the date of release. Q16. What if you made not only Link but also various characters in ‘The Legend of Zelda’ series have an adventure? Of course I thought about controlling various characters. Although users sometimes change clothes, I decided that it would be better to start a game at the same line with no difference by playing the same character, Link. Q17. If you define ‘The Legend of Zelda’ series, what can you call it? The first thing that comes to mind is ‘solving puzzle.’ A user might put a controller down at the part of a puzzle when feeling stuck, but the user can feel great sense of achievement when playing a game again and finally solving the puzzle. It is important to stay away from the game, think carefully and challenge again rather than continuously playing the game without rest. Even though it is only the story of sword and magic, I think ‘The Legend of Zelda’ is the game came up in real-life, reflecting real world and always with us. Q18. What is your impression of having the 30th anniversary of ‘The Legend of Zelda,’ and how will you develop it? Why do I keep making only ‘The Legend of Zelda’ series? I don’t know either(smile). I entered Nintendo and came up with many ideas, but they were all eventually for ‘The Legend of Zelda’ series. When an idea flashes, I unconsciously think that the idea would be good in “The Legend of Zelda.’ Thinking those things so far, I even think that I cannot make other games. I think that I was possible to make ‘The Legend of Zelda’ series for this long time with users having been playing and enjoying the game. For those users, I want to make a very fun and amazing game. Though I feel that my game developing life became ‘The Legend of Zelda,’ I rather feel very pleasure for being like that. It is hard to simply describe coming ‘The Legend of Zelda,’ but I want to make a game making people have fun with various forms as it has been so far. Please play series of ‘The Legend of Zelda,’ and send many comments whether it is positive or negative. Then, I will make a new ‘The Legend of Zelda’ series with much consideration. Q19. Lastly, what can you say to users in Korea? I wanted to show ‘The Legend of Zelda: Triforce Heroes’ to users in Korea, but I’m sorry to being late for some circumstances. Instead, I could show a full-version including all the updates. I told that the main character of ‘The Legend of Zelda: The Link Between World’ is that of this game, but it is that game that made me able to produce this game, and a new ‘The Legend of Zelda’ is a combination of various elements from the past systems to new system. I hope that users will enjoy with friends, and please have entirely different fun. Thank you. ▲ He said that the launch is little delayed but hoping to enjoy great time with a ‘full-version.’
The Legend of Zelda: Triforce Heroes – Multi-play Event Site
On January 30, Korea Nintendo held ‘The Legend of Zelda: Triforce Heroes multi-play event with Aonuma Eiji producer’ at Culture hall of Lotte Dept. store(Yeongdeungpo) in Yeongdeungpo-gu, Seoul. This event has been planned to celebrating the release of ‘The Legend of Zelda: Triforce Heroes’ in domestic on January 28. (Especially, Aonuma Eiji producer visited to Korea for this event and had a time for meet fans of this game) At the event, Aonuma introduced features of the game, answered users’ questions, and played the game to show play style to users. Also, when users were experiencing various stages of ‘The Legend of Zelda: Triforce Heroes,’ Aonuma, in a costume of the main character Link, played with some of them. He said “Thank you for attending to the event celebrating the release of ‘The Legend of Zelda: Triforce Heroes.’ I wished I could have met more people at the past ‘The Legend of Zelda: A Link Between World’ event, but now I’m happy to having more people at the event. As the game is emphasizing cooperative play, I hope lots of people will enjoy the game together and have fun.” ▲ The Legend of Zelda: Triforce Heroes multi-play event is held. ▲ Aonuma appeared in a costume of the main character Link at the event. ▲ Users kept pressing camera shutters to take Aonuma in Link’s costume. ▲ They decided which user will be played with by voting. ▲ Aonuma followed Link’s behavior even when taking out a paper. ▲ Users chose stages to play by themselves. ▲ Aonuma played the game and introduced its characteristics at the same time. ▲ The opportunities to play various stages are provided. ▲ As the game is in multi-play style, it focused on the cooperation among users. ▲ Aonuma demonstrated his favorite scene ‘Link caught on fire.’
SCESH China Joy PlayStation Conference
July 29 afternoon, Sony Computer Entertainment Shanghai held a PlayStation conference events in the Intercontinental Expo Hotel in Shanghai, China. This event prior to the game exhibition to be held in Shanghai New International Expo Center in China, "China Joy 2015", was prepared to introduce a new game to be exhibited in the event. Game to produce the major titles and the Chinese game company to be launched in China in this event and new games, was introduced. Especially this time of the event, even though made possible the production of console products for domestic sale in Shanghai Free Trade Zone continued, At the same time that video game-related regulatory policy of the Chinese government was abolished, from industry officials It was event that has attracted high interest. ▲ While many of the officials who participated, PlayStation conference was held. "Project Morpheus" was introduced first. Shuhei Yoshida of global studio president of Sony Computer Entertainment said "’project Morpheus’ had over 20 titles which were introduced through the E3 2015, and attracted interest to the user of all the world", and referred to as "the part of the critics said VR (virtual reality) platform is ‘lonely platform’ and talked that’s anti-social, but we were ready many elements for project Morpheus to reverse" According to his description, User can enjoy together in one place to perform various role playing in the game to play a different role to the user otherwise the user wearing the Morpheus. Yoshida representative chasing the user that the user is not in the monster wearing a to introduce Morpheus a "Monster escape" of ‘The Playroom VR’, users who do not wear is, achieve the objective while fled to avoid the monsters Needed for the user, regardless of whether the wearer projects Morpheus announced that it has been able to share one fun together. In the "China Joy 2015", "project Morpheus," "Summer Lesson" and "The Deep (The Deep)" in demo, ‘Sega feat Hatsune Miku project:. VR technology demonstration’, ‘The Playroom (VR monster escape)’ space is provided which can be seen to experience the like. ▲ "Project Morpheus" including the "Summer lessons", all four of the game will showcase. ▲ various AAA grade of the game is scheduled to be released focuses on the China market. ▲ active more than 70 Chinese game to participate in China's development company will showcase to the user. In addition in the event of this day, 40 games for PS4 such as ‘F1 2015’ of Code Masters, ‘Ride’ of Milestone srl, ‘Toukiden: Kiwami’ of Koei Tecmo Games, and 13 games for PS Vita such ans ‘The Legend of Heroes: Trails in the Sky FC Evolution’ of Nihon Falcom, ‘Sword Art Online - Lost Song –‘ of Namco Bandai Entertainment would be ready at SCESH booth of China Joy 2015 In particular, Many games of China develop company was announced and get cheered from participants. Takehito Soeda, president of SCESH emphasized either 70 or more games were now have been developed, or in development. and revealed games such as ‘King of Wushu" of Snail games, "KOI (carp)," "Combo Steel ' 'Fantablade' 'Phantom Blade: Mirage Perfect World revealed collaboration with overseas development company, announced such as "Knights of Valour" of International Games System and ‘War frame’ of digital Extreme's. ▲ Yoshinori Ono producer called for attention to ‘Capcom tour’ and "Street Fighter V". ▲ Chinese version of ‘Final Fantasy XIV: Heavensward’’s will be out at 2016 for PS4. Special guests cheered the movements of SCESH and Chinese users. Yoshinori Ono, producer of ‘Street Fighter V’ said He needs to cheers of user for renew of ‘Street Fighter’, and hope to cheer Shanghai fanals of Capcom Tour, August 1. Naoki Tanaka, producer of "Final Fantasy XIV" thanked to Shanda and SCESH for Chinese version of "Final Fantasy XIV Heaven Sword" Sejung Kim, CEO of Blueside introduced the new play-based video of "Kingdom Under Fire II", and pointed that is able to enjoy the same play the video directly through the actual play, Chris Whiteside PD of Red 5 Studios said it would provide more new play experience using the PS4 edition of the ‘Firefall’ in the end of the event, the World Premier of JoyCity’s new basketball game ‘Freestyle 3 ON 3’ revealed. It said ‘Freestyle 3 ON 3’ has been able to enjoy the PS4 also fun street basketball through a teaser video, which the game has high popularity in China, ‘Freestyle’. ▲ latest play the video of ‘Kingdom Under Fire II" was also revealed. ▲ ‘Firefall’ for PS4 is ready to meet with China user. ▲ ‘Freestyle 3 ON 3’ of JoyCity revealed for World Premire.